Season 5 Guide: Moonlit Elegy
Vampires, werewolves and a witch who deals cards. Season 5 looks complicated, but it comes down to a few daily habits and one permanent prize: red stars for your heroes.
1. Overview
Moonlit Elegy gives Last Z a gothic night-time setting. Werewolves and Succubi replace the old seasonal monsters, and the map belongs to vampires after dark. The core loop is the same as earlier seasons: seasonal buildings, monster hunting, neutral cities and Glory War. On top of that sit three new systems:
- Red stars (Hero Awakening): Oliveira, Scarlett and Evelyn can go beyond 5 stars, up to 5 red stars. This is permanent.
- The Mysterious Witch and Moonlight Cards: 52 cards that buff your troops for the rest of the season.
- Night Falls: a daily night window where Night Succubi roam the map, getting longer every week until the night never ends.
| Length | About 71 days (just over 10 weeks) |
|---|---|
| Grouping | Four states grouped together for the whole season |
| Map | Full reset: resource tiles reset and every neutral city starts unowned |
| Mastery cap | Raised from 70 to 90 |
| New heroes | None. Three existing heroes get red stars instead |
| Seasonal resources | Holy Water and Shadow Blood Crystals |
2. What Stays and What Disappears
A season is a temporary layer on top of your account. The single most useful idea for Moonlit Elegy is: turn temporary things into permanent ones before the season ends.
| Gone when the season ends | Yours to keep |
|---|---|
| Moonlight Cards and every buff they give | Red stars on your heroes |
| The Witch's affection level | Mastery levels |
| Seasonal buildings | Anything you buy with Moon Tokens (wrenches, badges, fragments) |
| Holy Water, Shadow Blood Crystals and Silver Ingots | Awakening Badges you have not spent yet |
3. Seasonal Buildings and Resources
The buildings do the same jobs as in earlier seasons, under new names:
| Priority | Building | What it does |
|---|---|---|
| 1 | Serum Laboratory | Raises Virus Resistance, which decides the highest-level Werewolf and Succubus you can attack |
| 2 | Shadow Spring | Produces Holy Water passively. Higher levels produce more |
| 3 | Command Center | Season troop damage |
| 4 | Fire Control Center | Season troop attack |
| 5 | Defensive Fortress | Season troop defence |
- Holy Water comes from the Shadow Spring.
- Shadow Blood Crystals drop from Werewolves and Succubi. Some versions of the game call them Sanguine Crystals.
- Every building upgrade needs both.
Never spend your seasonal resources down to zero. Individual end-of-season rewards are based on how much seasonal resource you still hold, so always leave a stockpile.
Plan your upgrades and track costs with the S5 Tile Upgrades planner.
4. Monsters and Fuel
| Monster | Fuel | Notes |
|---|---|---|
| Werewolf | 8 | The everyday target. Cheap, and fine to farm while your Virus Resistance is low |
| Succubus | 16 | The season's Boomer. Needs more Virus Resistance, but drops far more crystals, plus Moon Tokens at higher levels |
| Night Succubus | 16 | Appears only during Night Falls. Rally it with your alliance |
| The Fury Lord | – | A three-headed vampire hellhound (players call it Cerberus). It follows the same rules as earlier Fury Lords |
- Get one first kill every day. A first kill drops a golden chest with a Demon Stone (occasionally two), and Demon Stones level up the Witch. It takes 30 seconds.
- Monster drops have a daily limit. During Sanguine Crystal Proliferation the number of rewarded kills is halved but each one drops double crystals, Demon Stones and Moon Tokens.
- Do not force fights against high-level Succubi you can barely beat. You pay double fuel for a worse return. Kill what you can kill efficiently, and put the crystals back into the Serum Lab.
- You cannot start a rally on a monster above your Virus Resistance, but you can join one.
5. Red Stars: Hero Awakening
Season 5 adds no new heroes. Instead, the three original season heroes can be awakened past 5 stars with up to 5 red stars (shown as stars 6 to 10). Red stars are permanent, which makes them the real prize of the season.
| Hero | Faction | Troops | Hero pass opens |
|---|---|---|---|
| Oliveira | Blood Rose | Assaulters | Season day 2 |
| Scarlett | Wings of Dawn | Shooters | Season day 9 |
| Evelyn | Guard of Order | Riders | Season day 16 |
What you need to awaken a hero
- The hero at 5 orange stars.
- Their Exclusive Equipment activated. It only needs to be activated, not upgraded.
- 10 Awakening Badges for that specific hero. Universal Awakening Badges cannot do the first activation. After that, hero-specific and universal badges both work.
Free players can get hero-specific badges from Volcano War rewards, so you do not have to buy the hero pass to activate a hero.
What each red star gives
Each hero gets four upgrades, unlocked as their red stars rise:
| Upgrade | Oliveira | Scarlett | Evelyn |
|---|---|---|---|
| +300 damage factor | Fatal Blow | Shadow Assault | Heavy Armor Soldier |
| +450 damage factor | Blade Storm | EM Pulse | Fire Suppression |
| +10% troop damage | Gifted Girl | Power of Dominance | Queen's Orders |
| +50% to Potential Unleashed | The faction bonus rises by half: a full five-hero faction squad goes from +10% to +15% troop capacity, and each hero's +5% becomes +7.5% | ||
Red stars also raise the hero's base attack, defence and troop capacity at every step, and a full 5 red stars unlocks an exclusive appearance.
What it costs
Each red star has 5 steps. The badge cost per step climbs steeply:
| Stage | Badges per step | Badges for the stage | Running total | Skill level cap |
|---|---|---|---|---|
| Activation | – | 10 (hero-specific) | 10 | 30 |
| Red star 1 | 3 | 15 | 25 | 35 |
| Red star 2 | 5 | 25 | 50 | 40 |
| Red star 3 | 10 | 50 | 100 | 45 |
| Red star 4 | 30 | 150 | 250 | 50 |
| Red star 5 | 50 | 250 | 500 | 55 |
So 3 red stars use only 20% of the full cost, 4 red stars use half, and the fifth star alone costs the other half. Fully awakening all three heroes takes 1,500 badges.
Skill books are the hidden second cost. The skill cap rises by one with each step, from 30 to 55, but the levels still have to be bought:
| Skill levels | Books per level | Books for the stage |
|---|---|---|
| 30 → 35 | 600 | 3,000 |
| 35 → 40 | 800 | 4,000 |
| 40 → 45 | 1,000 | 5,000 |
| 45 → 50 | 1,500 | 7,500 |
| 50 → 55 | 2,000 | 10,000 |
That is 29,500 books per skill, or 88,500 for a hero's three skills: almost three times what levels 1 to 30 cost.
Where to get Awakening Badges
- Full Preparedness: reach 18 points every day for a Universal Awakening Badge choice box. That is around 70 free badges over the season, and the best free deal in Moonlit Elegy.
- Camila's Shop, open from day 1 (see below).
- Champion Duel, Alliance Treasure Hunt and the Lucky Choice Chest (Awakening Badge theme).
- Glory War and the end-of-season alliance rankings, which pay S5 Awakening Badge choice boxes.
- The Moon Shop and Night Market, for Moon Tokens.
- The paid hero passes and packs, if you spend.
6. The Mysterious Witch
The Witch is the heart of the season. Hand her Demon Stones to raise her affection level. Every level gives a reward: Moonlight Vouchers, card chests, badges, power cores, speed-ups and resources. Her maximum level is 60.
| Affection level | What it unlocks |
|---|---|
| 3 | Moonlight Vouchers can be exchanged for card draws |
| 10 | Moonlight Blessing: cards can be equipped to your troops. This is when cards start giving real power |
| 21 | More blessing slots |
| 33 | All 12 slots active at 100% effect |
| 34–60 | More rewards, but no further power spikes |
- Rush her to level 10, then push on to 33.
- Demon Stones come from first kills, Succubus hunts, the Night Ritual, seasonal events and the Moon Shop. You do not need to grind them: players who simply played normally have finished the season with over 120,000 stones left over.
- Hand stones in as you get them. Saving them up gains nothing.
7. Moonlight Cards
The Moonlight Collection has 52 cards in three rarities: blue (small buffs, easy to get), purple (mid-tier) and gold (the ones you want). They buff troop attack, defence, HP and damage, for this season only.
- Spend Moonlight Vouchers in Moonlight Divination: one voucher, one draw. Reaching set numbers of draws unlocks extra cards.
- A card you already own converts into Moon Tokens automatically. Rarer cards give more, so duplicates are never wasted.
- Each card can only sit in one slot.
The 12 gold cards
| Card | Buff |
|---|---|
| SSR 1 and 2 | Season troop defence +15% |
| SSR 3 | Season troop HP +3% |
| SSR 4, 5 and 6 | Season troop attack +15% |
| SSR 7 and 8 | Season troop damage +5% |
| SSR 9 | Season troop damage reduction +3% |
| SSR 10 | Season Assaulter damage +7.5% |
| SSR 11 | Season Shooter damage +7.5% |
| SSR 12 | Season Rider damage +7.5% |
The purple and blue cards offer the same kinds of buff at lower values.
Open your chests in the right order
The most expensive mistake of the season is opening your selectable gold card chests too early. Pick a card on day 3 and a random draw may hand you the same card two weeks later, as Moon Tokens. Instead:
- Spend every Moonlight Voucher first in Divination.
- Then open your random card chests.
- Only then open the selectable chests, picking the gold cards you are still missing.
Setting up Moonlight Blessing
The blessing grid has four rows of three slots. Rows 1 to 3 buff formations 1 to 3. Row 4 is not a fourth formation: cards there buff every formation at once, which makes it the most valuable row on the board.
- Row 4 (all formations): troop HP +3%, troop damage +5% and damage reduction +3%. Damage reduction is the rarest buff of the season, so it belongs here.
- Row 1 (main formation): your troop type's +7.5% damage card, troop attack +15% and troop damage +5%.
- Rows 2 and 3: that formation's troop type damage card, troop attack +15% (there are three, one per formation) and troop defence +15%.
Match the troop card to the formation: Shooters for Wings of Dawn, Assaulters for Blood Rose, Riders for Guard of Order. Because nothing carries over, there is no risk in committing every card to your main troop type. If you move heroes between formations later, re-check that the cards still match.
8. Night Falls
The season's signature daily event. Night falls three times a day, at 00:00, 08:00 and 16:00 Apocalypse Time (02:00, 10:00 and 18:00 UK time), and Night Succubi appear on the map. Some servers have reported only the 08:00 and 16:00 windows, so check the timer under the moon icon on your screen.
- Each night lasts 1 hour in week 1 and gets 1 hour longer every week. From the Monday of week 8 the world enters endless night.
- Fight alone or rally them with your alliance.
- The weekly ranking goes by the highest-level Night Succubus you have slain, with ties going to whoever got there first. Rewards are mailed the following Monday.
The weekly rally milestones:
| Milestone | Moon Tokens | Power Cores | Moonlight Vouchers |
|---|---|---|---|
| Launch 10 rallies | 50 | 10 | 2 |
| Launch 30 rallies | 100 | 10 | 4 |
| Launch 50 rallies | 150 | 15 | 6 |
| Launch or join 20 rallies | 75 | 15 | 1 |
| Launch or join 50 rallies | 150 | 20 | 2 |
| Launch or join 80 rallies | 200 | 20 | 3 |
Night Succubus kills also drop Moon Tokens directly, up to a daily limit.
9. The Weekly Events
Season 5 adds a full calendar of night-themed events. Times are in Apocalypse Time (UK time minus 2 hours).
Fiend Hunter's Request (daily)
- Starts at 00:00, 08:00 and 16:00 Apocalypse Time, when 12 Fiend Hunter camps appear on the map: 3 orange and 9 purple.
- Zoom out on the world map and scroll until you spot a camp icon. Once anyone in your alliance finds a camp, it unlocks for the whole alliance.
- Each camp offers tasks such as training troops, using speed-ups, upgrading equipment or killing Night Succubi. You can hold one task at a time and complete three a day.
- Orange tasks pay about 250 to 300 Moon Tokens, plus extras. They go fast, so be online when the camps appear.
- One option, the Umbral Contract, asks you to spend Gold Bars. It uses up one of your three daily tasks, and you can ignore it.
Night Ritual
- Three 50-minute sessions, starting at 00:10, 08:10 and 16:10.
- Night Altars appear at random on the map. Zoom out to find them.
- Phase 1: defeat the 3 Night Priests around the altar. You can hit these directly.
- Phase 2: once all three priests fall, the Night Gargoyle appears. Rally it.
- Ritual Chests drop as the bosses lose HP. Each chest can be claimed by up to 5 players, once each, and you can claim 10 a day. Chests time out, so grab them quickly and share any you have opened in chat for others.
- Damage rankings against the priests and the Gargoyle are mailed after the event day ends.
Seal the Countess
- Three 50-minute sessions, starting at 00:10, 08:10 and 16:10.
- After the first session, Night Countesses appear in each alliance's 3 highest-level neutral cities (never the Capital). Only the alliance that holds the city can attack its Countess, and you need to team up to kill her.
- Every Countess that appears adds a curse stack to her city, up to 3. Curses cut the city's capture buffs, alliance stone production and season point growth.
- Kill her and all the curses on that city are lifted. Leave her and the curse stays until 00:00 on the next event day.
- Cities cannot be declared war on while the event is running.
- Rewards include Silver Ingots, Moon Tokens and badges. Everyone who took part in the kill gets an extra reward.
Endless Night Duke (from week 4)
The season's state boss: an ancient vampire who gets stronger every week.
- Donate Silver Ingots (from the Countess) at the Capital, from week 4 onwards. Together the state forges the Silver Artifact, which helps everyone against the Duke.
- On Sunday, the President picks the fight time from three slots: 01:00–02:00, 09:00–10:00 or 17:00–18:00 Apocalypse Time (03:00, 11:00 or 19:00 UK time).
- The whole state attacks him around the Capital. Teleporting close saves a lot of marching time.
- Rewards are ranked by damage. When he falls, steel factories appear around the Capital for anyone to gather from.
Silver Ingots are removed when the next season starts, so donate them all.
Vampire Guards
The season's version of the Hunter Yetis and Predator Squads: vampire guards roam the map and can attack your base. Keep a shield handy when they are out.
10. Shops and Moon Tokens
Camila's Shop (day 1)
Open from the first day. Choose between Universal Awakening Badges and Universal Orange Hero Fragments. Spend your coins here on day 1 of your season rather than leaving them sitting.
Trade Hubs and the Night Market (day 11)
The Trade Hubs (Trading Stations) return from Season 4 on day 11, and with them comes the Night Market, which takes Moon Tokens. Owning a hub gives your alliance early access, exclusive items and a share of what others spend, so the hubs are fought over all season.
The Moon Shop
Opens in week 2 and sells for Moon Tokens. A new set of items unlocks every Monday, and you can see the coming weeks' items greyed out. Buy in this order:
- Golden Wrenches. Buy every one, at any discount or none. They are the scarcest item in the shop, about 25 across the season. See tank wrenches.
- Universal Exclusive Equipment Fragments.
- Badges, including Universal Awakening Badges.
- Power Cores. Hero equipment moves between heroes, so cores are never wasted.
- Universal Orange Hero Fragments.
- Random plug-in and vehicle part chests.
- Enhancement Alloys, with whatever is left.
Moon Tokens come from duplicate cards, Succubus and Night Succubus kills, Night Falls milestones, the Fiend Hunter's Request, the Countess and the Night Ritual. Spend them all before the season ends.
11. Glory War Changes
Glory War works as before, with one big change: winning a battle steals 20% of the losing alliance's Glory Points, and they lose the same amount. In the final round, it is 25%.
Two alliances on 20 million points each: one battle later, the winner has 24 million and the loser 16 million. That is an 8-million swing from a single fight, so a comfortable lead can disappear in the last days. Keep strength back for the final round.
Missiles, the Warlord, Alliance Center placement and how other alliances can help a defender have also changed. Players report that defending is much harder than before, so plan your Alliance Center position and your defence carefully.
Glory War wins are also one of your main sources of Awakening Badges.
12. Season Rankings
Alliances are ranked on season points at the end of the season. Rewards include S5 Awakening Badge choice boxes, Universal Exclusive Equipment fragments, diamonds and speed-ups.
| Rank | Tier |
|---|---|
| 1 | Ultimate Titan |
| 2–3 | Light Bringer |
| 4–5 | Glory Chaser |
| 6–10 | Outbound Guard |
| 11–20 | Expedition Seeker |
| 21–50 | Wild Warband |
| 51–999 | Wasteland Warden |
13. Mastery up to Level 90
Levels 1 to 70 are unchanged. Levels 75 to 90 add new abilities on two paths. Below level 30 you are on Support automatically; from 30 you choose.
| Support (best for most players) | Combat (active PvP players) |
|---|---|
| Research time cut by 30 minutes in every queue | Survivors of a lost field battle regroup for 2 seconds |
| Faster Laboratory research | 1% fewer troops lost during city sieges |
| 15% chance of double rewards on S-rank or higher bounty missions | One convoy delivered instantly each day |
| VIP Shop purchase limits +50% | +3% damage in Zombie Siege |
| Change your Preparedness calendar theme once every 5 days |
14. Season Timeline
| When | What happens |
|---|---|
| Day 1 | Seasonal buildings, the Mysterious Witch, Night Falls and Camila's Shop open. First kills on every level-1 monster |
| Day 2 | Oliveira's hero pass |
| Week 2 | The Moon Shop opens |
| Day 9 | Scarlett's hero pass |
| Day 11 | Trade Hubs and the Night Market open |
| Day 16 | Evelyn's hero pass |
| Week 4 | Silver Ingot donations and the Endless Night Duke begin |
| Monday, week 8 | Endless night |
| Day 71 or so | The season ends. Cards, buildings and seasonal resources are cleared |
15. Your Daily Routine
Ten minutes a day covers the parts that matter:
- Serum Lab upgrading. Never let it sit idle.
- One first kill for your Demon Stone, and hand the stones to the Witch.
- Full Preparedness to 18 points for your free Awakening Badge box.
- Night Falls: launch your own Night Succubus rallies, do not just auto-join.
- Fiend Hunter's Request: three tasks, orange ones first.
- Turn up for that day's event: Night Ritual, Seal the Countess or, on Sundays, the Duke.
- Never empty your seasonal resources completely.
Safe to ignore: cosmetic skins, mid-tier bundles and spreading hero fragments thinly across several heroes.
16. Summary
Moonlit Elegy is four loops: the Serum Lab unlocks stronger monsters, monsters drop crystals and Demon Stones, the Witch turns stones into cards, and cards and buildings win Glory War, which pays the Awakening Badges that make your heroes permanently stronger. Keep the Serum Lab busy, get the Witch to level 10 fast, open card chests in the right order, lead your own Night Falls rallies, spend every Moon Token, and pour your badges into one hero.
Season details can differ between servers and change between updates. If anything here does not match your game, the info page in game is the final word, and we would love to hear about it through the contact page.