Season 2 Guide
Everything you need to know about Season 2 — Influence Points, new resources, buildings, heroes and the Glory War.
1. The Aim of the Season
A new mechanic: Influence Points (personal and alliance). The goal is to get both as high as possible. Points are gained by capturing resource tiles — higher level tiles grant more points.
Alliance rewards at the end of the season are based entirely on Influence Points. You also earn free badges and zent every 8 hours, scaling with your Influence Points.
2. New Resources
- Sandsoul — looks like a cactus
- Sapphire — looks like a big crystal in the ground
These tiles work differently: once captured, a tile is yours permanently until you give it up or someone removes you. To capture a tile, you fight zombies with a set Power level and Virus Resistance level (new mechanic).
Always replace low-level tiles with higher ones as you progress. Each level provides noticeably more resources and Influence Points. Mines Melee is also a fast way to get Sandsouls and Sapphires.
3. New Buildings
The alliance builds 3 Alliance Centres. Each provides an area where players can build personal season 2 buildings. The 2nd and 3rd unlock at certain alliance Influence Point thresholds.
Personal season 2 buildings and their boosts:
| Building | Boost |
|---|---|
| Virus Labs | Virus Resistance |
| Land Agency | Number of resource tiles you can hold |
| Military Fortress | Troop attack |
| Defensive Base | Troop defence |
| Strategic Barracks | Troops in your marches |
Virus Labs are the main priority. Keep Virus Lab and Land Agency at similar levels to keep up with rising upgrade costs. Always build new season 2 buildings as soon as they unlock, and rebuild them immediately if destroyed.
4. New Builder
For £0.99, you can buy 1 extra builder for the whole season, exclusively for season 2 buildings. Not required — your existing builders work too — but it prevents slowing down your regular building progress.
5. Season Strategy
- Occupy resource tiles
- Collect resources
- Upgrade buildings
- Remove low-level tiles
- Occupy new, higher-level tiles
- Repeat steps 2–5
6. Glory War
A new weekly war (Tuesdays). Alliances are paired up and must destroy the enemy's Alliance Centre 1 and surrounding season 2 buildings.
Points for: destroying the Alliance Centre, destroying buildings, damage dealt, and killing troops. Non-participating alliances can help or interfere but won't earn points.
7. Glory War Strategy
Defence
Defending is easier — all defeated troops go to hospital (reinforcing or TvT). Heal in batches. Reinforce both the Alliance Centre and surrounding buildings.
Preparation
- Place season 2 buildings in a big circle around the Alliance Centre (like Capital Clash grass defence)
- Alternatively, place Alliance Centres near map edges/corners to restrict attack directions
- Fill unowned Sandsoul/Sapphire tiles with buildings
Assault
- Destroy a line of enemy buildings to create a path to their Alliance Centre
- Attack from the side with the fewest buildings
- Destroyed buildings can't be replaced for 4 hours
- Attacking the Centre costs 5 fuel per attack and works like attacking a city
8. New Heroes
6 new heroes with exclusive weapons, providing damage and HP boosts for each troop type. These heroes will be available to everyone at the end of the season (same as Season 1 tickets).
9. For Spenders
The Season Battle Pass (£24.99) lasts the whole season and significantly accelerates season 2 building growth. This is the most impactful single purchase for the season.