Last Z Wiki
Official Last Z: Survival Shooter wiki
I am currently playing on Server 277, so all guides and strategies reflect the current season on that server.
Special thanks to the FiR3 & EMBR leadership for their support, and especially to Dreads for providing a majority of the content that made this wiki possible.
Alliance Ranks (Quick Guide)
Last Updated: 22 February 2026 at 12:40 GMT
R5 Leader
Final decision-maker + alliance diplomat (main contact for other alliance leaders).
Handles: conflict resolution, logistics, city captures, season centres + rally points, manages 3+ extra server chats, and everything in R4.
R4 Admin / Officers
Runs daily alliance operations + helps keep things organised.
Tasks include: setting event times, reminders/notices (events, growth, rules, questions), teleport coordination, shield reminders, strategy planning + sharing, member support, and being the contact for other groups' R4s/players.
Event availability is not mandatory, but strongly encouraged.
R3 Core Members ("Model Citizens")
Attend most events, participate + vote, read chat, shield properly, and keep a decent VS score.
R2 Casual Members
Join some events, sometimes forget shields, VS score usually below 6M/week.
R1 New / Inactive / Problem
Newbies, very low activity, unresponsive members, or problematic behaviour.
NAP & Looting Policy
Last Updated: 22 February 2026 at 12:40 GMT
We win by staying aligned.
NAP10
We're under NAP10. The top 10 alliances (including their farms) are protected from looting. That protection applies only to the top 10.
- If a non-NAP alliance loots a NAP alliance, that's allowed. Our farms can also be hit.
- Defence is always allowed. If a Pred HQ attacks our farm Hive, we can zero that HQ. Once it's handled, it's done — no revenge chasing across the map.
- Tiles remain protected under NAP.
- If a NAP alliance member attacks your farm or main HQ, flag it immediately and defend yourself like you would any other attack.
Looting Standards
Looting is part of the game, but we operate with standards. BcEm is not a bully alliance.
- Take what you need — don't over-farm just because you can.
- If someone fights back, consider pulling off. If appropriate, offer advice instead of escalating.
- If someone comes at you aggressively, disengage and let leadership know. R5 will handle it.
- Respect is the brand — including in direct messages.
HQ Targeting
Be mindful of HQ levels. If you're level 27, avoid repeatedly farming level 22s. When possible, target within 1–2 levels (e.g. 25–26). It won't always be perfect — just keep it a fair game.
If you have questions or run into issues, reach out to R5 or anyone on the R4 team.
Tank Wrenches Requirement
Last Updated: 22 February 2026 at 12:40 GMT
Total wrenches needed to upgrade your tank at each level. Tick off levels as you complete them.
| Done | Level | Wrenches per sub-level | Sub-levels | Total wrenches | Cumulative total | Upgrade Target |
|---|---|---|---|---|---|---|
| 55 | 12 | 5 | 60 | 60 | Hercules | |
| 60 | 18 | 5 | 90 | 150 | ||
| 65 | 18 | 5 | 90 | 240 | ||
| 70 | 24 | 5 | 120 | 360 | ||
| 75 | 20 | 8 | 160 | 520 | ||
| 80 | 25 | 8 | 200 | 720 | ||
| 85 | 30 | 8 | 240 | 960 | ||
| 90 | 35 | 8 | 280 | 1,240 | ||
| 95 | 40 | 8 | 320 | 1,560 | ||
| 100 | 45 | 8 | 360 | 1,920 | Dual Barrels | |
| 105 | 50 | 8 | 400 | 2,320 | ||
| 110 | 50 | 10 | 500 | 2,820 | ||
| 115 | 74 | 10 | 740 | 3,560 | ||
| 120 | 74 | 10 | 740 | 4,300 | Snowplow | |
| 125 | 100 | 10 | 1,000 | 5,300 | ||
| 130 | 100 | 10 | 1,000 | 6,300 | ||
| 135 | 124 | 10 | 1,240 | 7,540 | ||
| 140 | 124 | 10 | 1,240 | 8,780 | Destroyer | |
| 145 | 149 | 10 | 1,490 | 10,270 |
Capital Clash
Last Updated: 22 February 2026 at 12:40 GMT
The more players that participate, the more likely we are to win — and the bigger the rewards for everyone.
Overview
There are two types of Capital Clash:
- Peaceful handover — every other Friday, a State 277–only event where the presidency is passed over. No rewards.
- Cross-state battle — on the Saturday after State Ruler competitions, we fight another server and either invade their capital or defend our own. Big rewards are up for grabs and every player is encouraged to take part.
This guide focuses on the cross-state battle (type 2).
All times and days stated are in server time, not local time.
Invasion Rights (State Ruler)
From Sunday to Friday before a Saturday Capital Clash, we compete against another state in State Ruler. It is points-based — whichever state has more points by the end of Friday wins the right to invade the other capital. The loser must defend.
It is critical that all players do their daily tasks against the specific state we are competing with:
- Plunder Missions — bounty missions and trucks from the opponent state, where possible.
- Arena — daily winner gets points.
- Full Preparedness — daily winners get points.
- Furylord — highest damage gets points. Each day a selected hero or faction gives a damage boost — use that hero/faction for all 4 attacks for maximum points.
- VS Duels — daily winners get points.
How the Event Works
The winning state can invade any time after reset on Saturday morning. Teleports are free. The losing state cannot teleport to the winner's state.
- The event lasts 4 hours, starting at midday on Saturday.
- Between reset and midday, the invading team positions around the defending capital for their assault.
- Once the capital reaches 100% damage, the event ends with a successful invasion.
- If damage does not reach 100% within 4 hours, the event ends with a failed invasion.
- After the event, the invading state can stay and loot the defending state for the rest of the day.
The Mud Zone
All players should be aware that fighting in the mud incurs 30% extra troop losses on top of normal losses. You also cannot shield in the mud.
In the mud you will find the capital and 3 turrets. The turrets are the most effective way to damage the capital building, so they should always be the priority over hitting the capital with your tanks directly. If all 3 turrets are in our possession, then direct attacks on the capital can be done as well.
Defence Strategy
When defending, every player should do one of two things:
- Actively participate — assist with rallies/reinforcements on Turret 2, engage enemy tanks in TvT to protect the capital, turret and friendly rallies. If enemy HQs teleport into nearby spaces, rally on them. Try not to attack alone. If a friendly HQ is destroyed, someone should fill the gap before an enemy can. Note: you will not be able to shield until you stop attacking for 10 minutes.
- Stay shielded — if you do not wish to actively fight, keep your shield up but try to reinforce anyone who does not have a shield. Do not start or join rallies, as this will deactivate your shield.
Remember to heal your troops in small batches of less than an hour.
Battle Tactic: Quick Missile
A coordinated rally tactic that cuts travel time to zero through reinforcement positioning.
- Form groups — 3 high-level HQs lead, plus a 4th support HQ. Each leader starts a group chat with 5 players who will reinforce them.
- Position — leaders and support set up in enemy territory, while their teams stay shielded on the grass.
- Reinforce — team members reinforce their assigned leader and wait for the rally call.
- Rally — leaders start rallies against enemy bases and tell their group to join. Only join the rally of the person you are actively reinforcing — this cuts travel time to zero.
- Fill gaps — the support HQ and its reinforcers fill remaining rally slots. If space remains, leaders and support send 2nd and 3rd marches.
Battle Groups
To streamline communication during Capital Clash, we use battle groups — group chats run by R4s to coordinate rallies and tactics.
- Groups are not set up in advance (we can't predict exactly who will be online).
- When you come online during the event, message in alliance chat and a group owner will add you.
- You can be in more than one group, but don't spread yourself too thin — you must be able to defend your own HQ at all times.
- Battle groups help separate crucial tactical information (rally invites, positioning) from general chat so nothing gets lost.
Event Schedule (Double Clash Weekends)
Some weekends feature back-to-back events. A typical schedule:
- Capital Clash #1 — begins at midday Friday, lasts 4 hours. Typically a peaceful presidency handover, though TvT opportunities may arise.
- Enemy Buster — begins at reset Friday night, lasts 24 hours. Other states can teleport to us and we can teleport to our VS opponent's state. Use shields while offline.
- Capital Clash #2 — begins at midday Saturday, lasts 4 hours. The real fight against our State Ruler opponent. This is not peaceful — fight or shield for everyone at the Capital.
Rewards
Winning Capital Clash earns significant rewards including:
- 50,000 Valor Medals — use these to buy gold equipment from the Merit Shop.
- ~15,000 Badges — a substantial badge haul.
- Winning Streak bonus — extra rewards for consecutive Clash victories.
For full information, check Events Centre → Capital Clash or State Ruler → Capital Clash in-game.
Enemy Buster
Last Updated: 22 February 2026 at 12:40 GMT
Hit fast, hit hard and always have an escape plan.
Overview
Every Saturday during Enemy Buster, you can teleport to other states to loot and invade for kills and points. Several other states will also be able to teleport to us. The pattern is simple — teleport in, raid, teleport out — but there are critical things to remember.
All times are in server time. Enemy Buster begins at reset on Friday night and lasts 24 hours.
Invading Other States
- Always go in a group — going alone is extremely risky. Coordinate so you can all attack the same HQ together, at the same time, and take fewer troop losses.
- Scout first — know which bases are too reinforced and would be a waste of time and troops.
- Share reports and locations in the chat as soon as possible.
- Avoid rallying when invading — it generally takes too long and nobody can teleport out while their troops are gathered for a rally. There are exceptions, but don't plan around being able to rally.
- Only hit nearby HQs — do not send troops far from your base. If your troops are a minute away and a defender teleports next to you, you'll have to wait that full minute before you can escape. You can be zeroed in far less than a minute.
- Hit a few bases, then leave — you can always come straight back to the same hive, but choose a different spot each time. The longer you stay in one position, the more likely you are to get jumped by defenders.
- Keep a random teleporter in your inventory — this is your only means of escape mid-fight. All troops must be inside your HQ for this to work.
- Plan from home — it is better to sit in State 277 and think/plan your next move than to linger in another state.
Defending Our Hive
- Use a shield while offline — the more people shielded, the less divided our forces are while defending.
- Consider shielding even when online — you can still reinforce other HQs in the hive while shielded. Reinforcements get a speed boost when both players are in BcEm territory, so we can always out-pace attackers.
- If shielded, do not launch attacks or rallies — this will drop your shield.
- If unshielded, stay vigilant — always scout enemies before attacking.
- Fill gaps in the hive — when teleporting back, fill a space near the centre, not the edge.
- Report enemy positions immediately — if you see an enemy teleport into the hive, share their location in alliance chat straight away.
- Use the free teleporter trick to move closer to enemy attackers, so you can reinforce friendly HQs more quickly.
- Keep your troops inside your HQ if you are being attacked — this gives you the best chance of surviving.
- If your HQ is about to fall, use a random teleporter to escape.
Combat Rules of Thumb
- Solo: Do not attack anyone higher level than you.
- Group: Make sure at least one member of the group is higher level than the enemy.
- Rallying on defence: When attacking enemy HQs in our state, try to rally — you get attack and damage boosts, which means fewer troop losses.
- Solo attacks on HQs: Only use your main (and maybe 2nd) squad. Sending all 3 squads can result in accidental mass troop death, leaving you unable to defend if counter-attacked.
- Tank vs HQ: When you attack tanks, your troops go to hospital. When you attack HQs, your troops die.
- Heal in small batches of less than an hour — alliance members can help repeatedly and it becomes much quicker.
After Combat
- War Frenzy: After attacking, you must wait 10 minutes before you can use a shield.
- Visibility: After attacking, you appear red on enemy maps for 1 hour — another reason not to linger in enemy territory.
- Always have spares: Keep a spare shield and a spare random teleporter in your inventory at all times, for emergencies.
VS Duel
Last Updated: 22 February 2026 at 12:40 GMT
Save your materials for the right day — discipline wins the Duel.
The VS Duel runs Monday to Saturday each week. Every day has a different theme and specific tasks that earn points. The key to maximising your score is saving the right materials for the right day and avoiding actions that waste points on the wrong day.
Day 1 — Vehicle Modification (Monday)
Tasks:
- Consume 1 Modification Blueprint
- Consume 1 Golden Wrench
- Complete 1 Radar event
- Open Modded Vehicle Component Box
- Start a rally and kill 1 boomer
- Kill 1 zombie
- Gather 1,000 zent
- Gather 1,000 of other resources
- Buy pack containing 1 diamond
- On Thursdays and Sundays, save all Radar rewards — let them stack and collect them all the next day for maximum points.
- All week, save all your Wrenches and Blueprints for Mondays only.
On Mondays, do NOT: click on completed buildings (save for Tuesday), use any speedups, use badges, use hero materials (except EXP and opening equipment chests), use Refugee tickets, or waste Bounty/truck refreshes.
Day 2 — Shelter Upgrade (Tuesday)
Tasks:
- Use 1 minute Construction speedup
- Increase Structure Power by 10 points
- Complete 1 orange Bounty Mission
- Recruit 1 orange Refugee
- Recruit 1 purple Refugee
- Recruit 1 blue Refugee
- Buy pack containing 1 diamond
- Save all Construction speedups for Tuesdays and Fridays.
- Use Bounty Mission refreshes to get as many orange missions as you can.
- Don't be afraid to spend extra tickets on securing orange Refugees — buy extra Refugee tickets from the Glory Shop every week.
On Tuesdays, do NOT: use vehicle modification materials, open Component Boxes, use research or training speedups, use badges, use hero materials (except EXP and opening equipment chests), or waste truck refreshes. Save Radar events as normal.
Day 3 — Age of Science (Wednesday)
Tasks:
- Use 1 minute Research speedup
- Increase Tech Power by 10 points
- Consume 1 badge
- Send 1 orange Intercity Trade Truck
- Buy pack containing 1 diamond
- Save all Research speedups for Wednesdays and Fridays.
- Do as much badge research as you can. When you run out of badges, switch back to non-badge research.
- Make sure you get 4 orange trucks — big points for little effort.
On Wednesdays, do NOT: use vehicle modification materials, open Component Boxes, use Construction or Training speedups, use hero materials (except EXP and opening equipment chests), use Refugee tickets, or waste Bounty Mission refreshes.
Day 4 — Hero Initiative (Thursday)
Tasks:
- Consume 1 orange fragment
- Consume 1 purple fragment
- Consume 1 blue fragment
- Spend 1 Exclusive Equipment fragment
- Perform 1 Prime Recruit
- Consume 1 Power Core
- Consume 1 orange equipment as promotional material
- Consume Enhancement Alloys
- Consume orange Skill Medals
- Buy pack containing 1 diamond
- Save all hero materials for Thursdays, no matter how tempting it is to upgrade sooner.
- Do Prime Recruit tickets first — it makes doing all your hero fragments easier too.
- “Spend 1 Exclusive Equipment fragment” is only for those who have bought an exclusive weapon for a Season 1 hero in Hot Events.
- “Consume 1 orange equipment as promotional material” — ignore this for now and keep all your orange equipment.
- You can open equipment chests on any day of the week.
- On Thursdays, do not collect any Radar rewards — save them for Friday.
On Thursdays, do NOT: use vehicle modification materials, open Component Boxes, click on completed buildings (save for Friday), use any speedups, use badges, use Refugee tickets, waste Bounty/truck refreshes, or collect Radar rewards.
Day 5 — Holistic Growth (Friday)
Tasks:
- Use a total acceleration of 1 minute
- Increase Construction power by 10 points
- Increase Tech power by 10 points
- Complete 1 Radar event
- Train and assemble 1 unit
- Promote units
- Buy pack containing 1 diamond
- Save all Training speedups for Friday, as well as any leftover Construction or Research speedups.
- Higher-tier troops earn more points. Promoting does not give extra points over training the higher troop directly — you simply get the difference.
On Fridays, do NOT: use vehicle modification materials, open Component Boxes, use badges, use hero materials (except EXP and opening equipment chests), use Refugee tickets, or waste Bounty/truck refreshes.
Day 6 — Enemy Buster (Saturday)
Tasks:
- Use a total acceleration of 1 minute
- Perform 1 orange Bounty Mission
- Send 1 orange Intercity Trade Truck
- Defeat 1 unit of the Duel Alliance for extra points
- Defeat 1 unit
- 1 of your units killed
- Only use Healing speedups on Saturdays.
- Killing troops from the VS Duel opponent alliance grants double points compared to any other alliance.
- Losing troops grants half points compared to killing non-Duel alliance troops.
On Saturdays, do NOT: forget to shield, use vehicle modification materials, open Component Boxes, use any speedups except Healing, use badges, use hero materials (except EXP and opening equipment chests), use Refugee tickets, or waste all Bounty/truck refreshes.
Canyon Clash
Last Updated: 22 February 2026 at 12:40 GMT
A points-based 20v20 battle — capture landmarks, kill the Captain and work as a team.
Overview
Canyon Clash is a points-based event where two alliances field 20 players each and fight for 40 minutes to capture specific landmarks on a battlefield map.
Points are earned through:
- Initial capture of a landmark
- Ongoing possession of a landmark
- Killing the Canyon Captain (spawns multiple times)
- Retrieving the Energy Cell and returning it to your base (100K points)
- Killing enemy troops — the most common source of points, as fighting is constant across the map
- Quarries — small point sources scattered across the map (lowest priority)
Key Rules
- All teleports are free with a 3-minute cooldown between each one.
- Starters can enter the battlefield 5 minutes before the event begins; substitutes can enter once it starts.
- Make sure all troops are back at your HQ and healed before the event starts, or you will not be able to enter.
- All injured troops are healed automatically and for free when the match ends.
- Heal your troops during the match in batches of less than an hour.
Timeline
| Time | Event |
|---|---|
| 00:00 | Match starts — Hospitals and Refineries are open |
| 00:05 | 1st Canyon Captain spawns |
| 00:10 | Military Bases open |
| 00:15 | 2nd Canyon Captain spawns |
| 00:20 | Energy Cell spawns (centre of map) |
| 00:25 | 3rd Canyon Captain spawns |
| 00:40 | Match ends |
Landmark Locations
- Hospitals — both near starter/spawn areas
- Refineries — near the other landmarks
- Military Bases — both in the bottom-left corner of the map
- Canyon Captain — spawns in the top-right corner
- Energy Cell — spawns in the centre of the map
Team Plans
Players are divided into 4 teams, each with a specific role:
- Capture the Hospital nearest to enemy spawn.
- Attack the Canyon Captain at 5 and 15 minutes.
- Capture the Energy Cell after the 2nd Captain (activates at 20 minutes).
- Do not go to the 3rd Captain.
- Return to your assigned Hospital between Captains and after the Energy Cell.
- Capture the Hospital nearest to our spawn.
- Attack the Canyon Captain at 5 and 15 minutes.
- Capture the Energy Cell after the 2nd Captain (activates at 20 minutes).
- Do not go to the 3rd Captain.
- Return to your assigned Hospital between Captains and after the Energy Cell.
- Capture the Military Base closest to enemy spawn (activates at 10 minutes).
- Do not go to the 1st Captain, 2nd Captain, or Energy Cell.
- Attack the 3rd Canyon Captain at 25 minutes.
- Return to your assigned Military Base after the Captain.
- Capture the Military Base closest to our spawn (activates at 10 minutes).
- Do not go to the 1st Captain, 2nd Captain, or Energy Cell.
- Attack the 3rd Canyon Captain at 25 minutes.
- Return to your assigned Military Base after the Captain.
Capture as many nearby landmarks as possible and when in a group, blow up enemy HQs for extra points.
Zombie Siege
Last Updated: 22 February 2026 at 12:40 GMT
Reinforce your neighbours, activate War Frenzy and let the fires guide you to who needs help.
Overview
Zombie Siege is a weekly event consisting of 27 waves of zombies attacking your HQ. Each wave is on a timer — if you don't kill a zombie quickly enough, the next wave arrives and it becomes a 2v1 situation. After 2 defeats, you are knocked out of the event.
The main reward is Wrenches, which every player needs for tank upgrades.
Key Rules
- No shields — shields do nothing during this event. Save your diamonds and do not shield.
- No boomers or digs — do not rally boomers or start digs during the event. All heroes and troops need to be available to defend your HQ or reinforce others.
- Do not put out fires until after your 2nd defeat — we use the fires to quickly identify which offline players need urgent help.
War Frenzy
War Frenzy gives you a combat boost and should be active for at least the second half of the event. To activate it:
- Launch an attack on a non-alliance HQ.
- Cancel the attack as soon as your troops have departed your HQ.
- Refresh every 10 minutes once you start using it.
Reinforcing Others
- When you reinforce other players, you get a share of their points based on how much damage each player does per zombie.
- Prioritise reinforcing offline players — anyone online will ask in chat if they need help.
- Reinforce those closest to you for faster troop arrival.
- Heal reinforcements between rounds to keep them effective.
- If you are being reinforced unnecessarily, you can kick reinforcements out of your HQ.
- Once you are knocked out after 2 defeats, reinforce anyone still in the event.
When You're Burning
- Ask for help in Alliance chat and share your HQ coordinates so others can find you easily.
- Do not spam the chat — a single message is enough.
- There is no harm in burning for a bit during Zombie Siege. The fires help the team identify who needs help most.
You can see a list of who is online and still in the event via Events Centre → Zombie Siege during the match.
The Tyrant
Last Updated: 22 February 2026 at 12:40 GMT
15 minutes to deal as much damage as possible — rally together and earn those Power Cores.
Overview
The Tyrant is a 15-minute alliance event where the goal is to deal as much damage as possible to a boss for Power Cores (used to promote gold/orange equipment) and decoration shop vouchers.
How It Works
- Players closest to the Tyrant should start rallies.
- Players further away should join existing rallies before starting new ones — this reduces travel time and means more attacks in the 15-minute window.
- When joining rallies, start from the bottom of the list to fill them evenly.
- Pay attention to the chat — some players will be running rallies for offline players. Do not join those rallies if the owner says so.
War Frenzy
Activate War Frenzy just before the event starts by launching an attack on a non-alliance HQ and cancelling it as soon as your troops depart. Refresh halfway through the event.
Engage Offline
Instead of auto-join (which does not work for the Tyrant), every player should tick Engage Offline on the Tyrant page. This activates after 60 seconds for rallies that are not yet full and allows offline players to earn personal rewards too.
Rewards
- Personal Reward: Power Cores (the main reward everyone needs) and decoration shop vouchers. Earned based on your damage contribution.
- Alliance Reward: Given to all members at the end. The amount is boosted by a multiplier linked to the top damage dealer — the more damage they do, the higher the multiplier and the bigger the reward for everyone.
You can see the current multiplier by clicking on the Tyrant during the event.
Champion Duel
Last Updated: 22 February 2026 at 12:40 GMT
Mind games, faction counters and saving your bets for the big payoff.
Overview
Champion Duel is an open PvP tournament that returns roughly every 3 weeks. All players are encouraged to join. To enter:
Champion Duel (top right) → Main → I wanna join!
Formation Strategy
Most players put their strongest squad in slot 1, second strongest in slot 2 and so on. A smarter approach is to counter this predictable order by arranging your factions like this:
- Wings of Dawn (Shooters)
- Guard of Order (Riders)
- Blood Rose (Assaulters)
This counters most opponents' early-round line-ups.
Carnival of Fun
Kill 15 boomers per day to receive 30 fireworks. Use them in the Carnival of Fun to earn 600 diamonds. You can also set a personal motto that others will see with your fireworks and during the betting phase.
Betting
Save all betting vouchers until the final day. The bets available in the last few rounds are much higher value. You should easily clear 10K points by the end, which earns everyone 10 Wrenches from betting alone.
Easy Orange Fragments
Last Updated: 22 February 2026 at 12:40 GMT
Six free ways to collect orange hero fragments every day.
Running a few fragments short of starring up a hero? Here are 6 free methods you can use to earn orange fragments daily without spending a penny:
1. Send Gold Trucks
Load your gold trucks with orange fragments and send them out. Each truck delivers fragments directly to your inventory.
2. Loot Gold Trucks
Keep an eye on the map for other players' gold trucks carrying fragments. Loot them to grab fragments for free.
3. Full Preparedness (18 Medals)
Reach 18 Full Preparedness medals in a single day and you'll receive 2 orange fragments as a reward.
4. Daily Tasks (150 Points)
Reach 150 points in the Daily Tasks page to earn 1 orange fragment.
5. Newbie Exclusive (Radar Event)
The Newbie Exclusive event (red icon inside your radar) rewards orange fragments for certain levels after approximately level 135. There are 270 levels in total.
6. Gifts
Every week you can earn 6 orange fragments by sending enough gifts. The number of gifts required increases over time, and different gifts give different amounts of gifting points.
Gold Bricks
Last Updated: 22 February 2026 at 12:40 GMT
Get 5% extra value when purchasing through the official Last Z website.
What Are Gold Bricks?
Gold Bricks are an alternative in-game currency that you can purchase through the official Last Z website:
https://pay.last-z.com/#/login
Once bought, the bricks are delivered to your account via in-game mail. You can then use them to buy items instead of making direct in-game purchases.
Why Use the Website?
The website gives you an extra 5% on top of whatever you purchase. For example:
- Spending £9.99 gets you 1,000 gold bricks
- Plus an extra 50 bricks free (5% bonus)
- Total: 1,050 gold bricks
If you're going to spend money on the game, you should at least get the most value in return.
How to Log In
- Open the game and tap your profile
- Go to Settings
- Tap Copy ID
- Visit the official website and log in using that ID
Looting
Last Updated: 22 February 2026 at 12:40 GMT
Attack other alliances and take their resources by force — the most effective way to gather in the game.
Quick Overview
- Scout (optional)
- Teleport to target alliance
- Scout targets methodically
- Attack
- Max 3 attacks per HQ — never hit below 50% health
- Return to your HQ after each hit
- Watch your daily loot limit
- Play smart
- Return to your own hive
- Looting complete
Step 1 — Pre-Scout (Optional)
Before teleporting anywhere, scout 2–3 players in different alliance hives from your current position. This gives you an early indication of which alliances might have resources or troops worth targeting.
You can send up to 3–4 scouts at once. On your world map, the icon above your 3 formations (right edge of screen) lets you switch to viewing your active scouts.
Step 2 — Teleport
Pick your target alliance and teleport over using an Advanced Teleporter. Aim for the centre of the hive, but think carefully about exactly where you land and what level the surrounding HQs are. You can also land in the space between two alliances if they're close enough.
Step 3 — Scout Methodically
Scout all nearby bases in small groups so you can easily track who you've already checked. Work through the reports starting from the bottom of the list (Mail → Reports).
You're looking for HQs that have:
- High food, wood and zent
- Low electricity (preferably)
- Troops at least 1–2 tiers lower than yours
Step 4 — Attack
Select your chosen target based on the scout report and press attack. Ideally, send only your strongest formation. This is the most fuel-efficient method and keeps more troops defending your HQ in case of a counter-attack. You'll get the most resources per load thanks to higher troop count and troop load.
Step 5 — The Rules
- Maximum 3 attacks on the same HQ per day
- Never hit an HQ once its health drops below 50%
This is a server-wide rule — respected by all.
Step 6 — Return After Each Hit
After each attack, your formation must return to your HQ to drop off the gathered resources. Troops can only carry so much at once, based on troop count and troop load.
Step 7 — Daily Loot Limit
All players have a daily loot limit based on their HQ level. To check yours:
- Open the report you receive after an attack
- At the top, it shows how many resources you got
- Near the top right, tap the small icon to open a tab
- Your current loot amount and daily limit are shown at the top
Step 8 — Play Smart
Smaller alliances are getting better at the game and will sometimes fight back. If the counter-attack is overwhelming, it may be best to move on and make a note to come back when you're stronger. At some point it may stop being worth staying if you're losing troops.
Step 9 — Return Home
Once you've hit your daily loot limit or run out of time, use an Alliance Teleporter to get back to your hive. These are significantly cheaper than Advanced Teleporters — make sure you use the right one!
Radar Events
Last Updated: 15 March 2026 at 12:40 GMT
Daily missions that grant rewards, hero EXP, and points for VS Duel — one of the most important daily activities in the game.
How Radar Events Work
Radar events are missions that appear on your map via the Radar button. New missions are generated every 6 hours, with the number and storage capacity determined by your Radar level.
Radar Level
Your Radar level (Radar Intensity) increases as you complete more missions. Higher levels unlock:
- More missions per 6-hour refresh
- Higher maximum storage capacity
- Rarer mission types (e.g. Unearth Treasure unlocks at level 13)
At level 8, for example, you receive 10 missions every 6 hours with a capacity of 35 total missions.
Mission Types
| Mission | Action | Stamina |
|---|---|---|
| Rescue Survivors | Click to recruit | None |
| Resource Pickup | Click to collect | None |
| Mining Task | Send troops to gather | None |
| Drone Parts | Collect drone components | None |
| Unearth Treasure | Excavate treasure (rare) | None |
| Help Allies | Send aid to alliance member | 10 |
| Kill Zombies | Defeat zombies on the map | Variable |
| Kill Boomers | Join or start a boomer rally | Variable |
Use Laura for Extra Events
The hero Laura is one of the best heroes for radar missions. She provides:
- 20 extra free radar events per day
- +30% EXP yield from radar missions
- Extra exploration chests (up to 10 per day at higher star levels)
Make sure Laura is assigned to your HQ to take full advantage of these bonuses.
Strategy: Complete but Don’t Cash In
The key to maximising radar events is to complete all your missions but don’t collect the rewards straight away. This is called stacking.
- Complete all available radar missions as they appear
- Don’t collect the rewards — let them sit as completed
- Cash in only during scoring windows for VS Duel (Days 1 and 5)
- Wait for server reset plus the 5-minute countdown before collecting for maximum points
Stamina Management
You receive 2 × 50 stamina each day for free. Some missions cost stamina, so manage it wisely:
- Save stamina for VS Duel scoring days rather than spending immediately
- Join other players’ boomer rallies to conserve personal stamina
- Zero-stamina missions (Rescue Survivors, Resource Pickup, Mining, Drone Parts) are always worth doing
Common Mistakes
- Letting storage reach max capacity (stops new missions from spawning)
- Clearing radar on non-scoring days when events are approaching
- Spending stamina before VS Duel scoring days
- Ignoring Radar level upgrades — higher level = more missions = more rewards
Research
Last Updated: 22 February 2026 at 12:40 GMT
A complete guide to research trees, badge priorities and the order you should follow.
Non-Badge Trees
These five trees do not require badges and should not be ignored:
- New Home → Shelter Building → HQ Management → Rapid Growth — complete each to 100% to unlock the next. They provide boosts for resources, construction times and research times for steady long-term growth.
- Elite Troops — the only non-badge tree that directly affects your troop stats.
How Trees Unlock
| Requirement | Unlocks |
|---|---|
| Elite Troops @ 100% | Military Strategies |
| Military Strategies @ 15% | Siege To Seize |
| Military Strategies @ 45% | Peace Shield |
| Siege To Seize @ 100% | Field Research |
| Peace Shield @ 100% | Army Building |
| Laboratory @ Level 30 | Unit Special Training |
| HQ @ Level 31 | The Steel Age (Season 3) |
Badge Trees Overview
Alliance Recognition — The most valuable tree. Earns you more VS rewards daily, which means more diamonds and speedups. Should be a high priority until completed.
Hero Training — Strengthens your heroes in all aspects. Cockpit is a key research here — it gives extra troops in your march per hero included. Get this done as quickly as possible.
Military Strategies — Unlocks from Elite Troops. The cheapest badge tree and provides a mix of combat bonuses across all 3 PvP types: in-field, siege assault and siege defence. Just as important as Hero Training.
Siege To Seize — Boosts for siege assault (attacking HQs/buildings). Recharge Shield adds health to your troops for fewer losses. Demolition Crew is another key research.
Peace Shield — Boosts for siege defence (when your HQ is under attack). Urgent Rescue causes extra troops to go to hospital instead of dying.
Fully Armed Alliance — A mix of all 3 combat types plus other bonuses. Annihilation and Move Out! are particularly useful researches in this tree.
Recommended Priority Order
- Alliance Recognition — up to 7th–9th rewards; complete the rest over time
- Military Strategies — to 45%
- Hero Training — up to Cockpit
- Fully Armed Alliance — first research only, up to max
- Siege To Seize — max the first 2 rows only
- Peace Shield — up to Urgent Rescue (only if you have enough badges)
- Complete Hero Training
- Complete Military Strategies
- Peace Shield — up to Urgent Rescue
- Siege To Seize — up to Demolition Crew
- Fully Armed Alliance — up to Annihilation
- Complete Siege To Seize
- Complete Peace Shield
- Complete Fully Armed Alliance
Viewing Other States
Last Updated: 22 February 2026 at 12:40 GMT
How to visit other states and grab top-tier Plunder missions.
How to View Another State
- Go to the world map and tap the search icon (magnifying glass) in the bottom-left corner
- A coordinates box appears near the top of the screen — the number on the left is the state number
- Change it to another state and tap the search button (to the right of the coordinates)
- A short animation plays and you're now viewing the other state
Plunder Missions
For Plunder missions, look at the level 6 cities around the capital in the centre of the map. This is where you'll find the strongest alliances — they are the most likely to have orange (top-tier) Bounty missions available to plunder.
The Black Market
Last Updated: 22 February 2026 at 12:40 GMT
A guide to every shop, what to buy and what to save your currencies for.
Time Limited
Currency: Diamonds
Worth a look and a refresh to see what's available. You might find exactly what you need unexpectedly. Buy anything available for Zent, but generally leave items priced in diamonds.
VIP Store
Currency: Diamonds
This should be the first place you check. What's available depends on your VIP level — another reason not to ignore VIP progression.
- If you go looting regularly, get the 3 Advanced Teleports and 300 Fuel every single week
- If you're wrench-poor and have 3K diamonds spare, always get the wrenches — a guaranteed 10 per week
- Always buy speedups from here before the Glory Shop or Items Shop — you get more for your diamonds
- If you desperately need resources or EXP, buy them here — not from the popup that appears when you run out mid-transaction
Items
Currency: Diamonds
Make sure this is always the last place you check.
Merit Shop
Currency: Valor Medals
Save your Valor Medals for the gold equipment each week. These medals are earned slowly through daily arena challenges, but players who participate in Canyon Clash, Enemy Buster or Capital Clash can earn up to ~100K per week.
Priority buy list (if you can afford it):
| Item | Cost |
|---|---|
| Gold Equipment × 1 | 15K |
| Power Cores (70% off) × 1,000 | 30K |
| Purple Equipment × 2 | 4K |
| Orange Fragments × 10 | 30K |
Total: 79K. Work down the list until you run out, but always save 15K for next week's gold equipment.
Glory Shop
Currency: Glory Badges
Earned exclusively from the Hero Battlefield event in the caravan. It refreshes every 2–3 days and you get 5 attempts every 2 weeks.
Priority buy list:
| Item | Cost |
|---|---|
| Golden Wrenches × 5 | 10K |
| Orange Fragments × 10 | 2K |
| Exclusive Equipment Fragments × 10 | 3K |
| Refugee Tickets × 5,000 | 5K |
| 20K Enhancement Alloys × 10 | 3K |
| Level 3 Random Component Box × 5 | 15K |
| Purple Decoration Chest × 1 | 10K |
| 1-Hour Speedups × 200 | up to 100K |
Lucky Discounter
Last Updated: 22 February 2026 at 12:40 GMT
How to maximise your badges from the Lucky Discounter event.
How It Works
You are guaranteed 90% off on your 5th, 9th, 18th and 32nd attempts. You can also randomly get 90% off on attempts in between.
- 90% off — 4% chance
- 70% off — 8% chance
Full details are available on the Lucky Discounter page in-game.
What to Buy
Only use a coupon when you have plenty of diamonds available. Badges should always be your top priority.
| Discount | Action |
|---|---|
| 90% off | Always buy badges |
| 70% off | Always buy badges |
| 50% off | Buy badges if running low OR event is about to end |
| 30% off | Buy badges only if low AND event is about to end |
| 10% off | Never buy — unless desperate AND event ending |
Speedups, resources and other items are also worth buying if you have spare diamonds, but badges come first.
Free Ticket Strategy
Every time the event runs, you receive 17 free tickets total. Since the guaranteed 90% milestones are at attempts 5, 9, 18 and 32, here's how to maximise them without spending money:
- Event 1: Use 9 tickets, save 8 for next time
- Event 2: You'll have 25 tickets (8 saved + 17 new) — reach the 18th attempt for free
- Event 3: Save leftover tickets and repeat the cycle
Survival Saga
Last Updated: 22 February 2026 at 12:40 GMT
Kill zombies, earn diamonds, hero fragments and skill books every Sunday.
Overview
Survival Saga starts every Sunday and runs for 3 days. Since Sunday is Peace Day, this is the perfect time to focus on the event.
Key Tips
- Always do the highest difficulty you can
- Kill as many zombies on your own as possible to save fuel
- Once you can no longer solo a zombie, ask the alliance for help to complete the rest
- Activate War Frenzy to deal more damage
- Turn off Auto-return while zombies are easy to save time
- Turn Auto-return back on once a zombie does more than 50% damage to you
War Frenzy
Activate War Frenzy by launching an attack on a non-alliance HQ, then cancel the attack as soon as your troops depart. It lasts 10 minutes — refresh it each time it runs out.
Rewards
Rewards include diamonds, hero fragments and skill books. These are multiplied by the difficulty level. For example, the base reward of 100 diamonds becomes 500 diamonds on difficulty 5.
Alliance Shop
Last Updated: 22 February 2026 at 12:40 GMT
How to spend your Individual Credits wisely in the Alliance tab.
How It Works
The Alliance Shop is found in the Alliance tab. The Shop is for all players to buy personal items, while the Storehouse is used by R4s only to restock the shop.
Individual Credits can only be spent in this shop.
Pricing Comparison
Items in the Alliance Shop cost roughly the same as the Items Shop in diamond-equivalent value:
| Item | Items Shop | Alliance Shop |
|---|---|---|
| 24-Hour Shield | 2K diamonds | 140K credits |
| 8-Hour Shield | 600 diamonds | 40K credits |
| 8-Hour Speedup | 810 diamonds | 64K credits |
You "save" very little using one shop over the other, but credits build up much more slowly than diamonds.
Recommended Strategy
Resources
Last Updated: 22 February 2026 at 12:40 GMT
All the free ways to get resources without spending a penny.
Idle Collection
Resources generated by your resource buildings over time. Amounts are affected by building levels and certain researches. Don't forget to collect from the Idle Chest next to your HQ regularly.
Gathering
Send your troops out to mine resource tiles on the map. Use the magnifying glass (bottom-left) to find exactly what you need. If you're going offline for several hours, always send your troops out gathering before you go.
Raiding / Looting
Attacking another player's HQ for their resources. This is the most effective method when done right. Your daily loot limit depends on your HQ level. See the Looting guide for full details.
Radar Events
Events in your Radar give various rewards including resources. Do these regularly when you have spare fuel.
Event Rewards
All events give some resources as rewards. Participating and doing well generally earns more. Check the different pages in Events Centre for specific rewards.
Black Market
When you run out of resources, the game offers transactions at 1,000 resources per 1 diamond. This is never worth it. Instead, go to the Black Market and check the VIP Store. See the Black Market guide for details.
Warehouse
Over time you accumulate resource chests. Their value is tied to your HQ level, so the longer you save them, the more they're worth.
Promoting Orange Equipment
Last Updated: 22 February 2026 at 12:40 GMT
How to promote orange gear using Power Cores for massive stat boosts.
Enhancement Levels
All equipment can be enhanced using Enhancement Alloys or by sacrificing other equipment:
| Tier | Max Enhancement Level |
|---|---|
| Blue | Level 20 |
| Purple | Level 30 |
| Orange | Level 50+ |
How Promotion Works
Orange equipment has the unique ability to be promoted using Power Cores. To unlock this:
- Enhance your orange equipment to level 20
- The Promote button becomes available
- Each item can have up to 5 promotion stars
- Each star requires 6 shards to complete
- Every completed star raises the max level by +5
With all 5 stars, orange equipment can reach level 75. The power boost from promotion is considerably higher than from enhancement alone.
Getting Power Cores
- The Tyrant event (twice a week) — see the Tyrant guide
- Black Market shops for various currencies — see the Black Market guide
- Available for purchase with real money
Prioritising Plugins
Last Updated: 22 February 2026 at 12:40 GMT
Which tank plugins to upgrade first for maximum combat effectiveness.
Base Plugins
You want all your tanks to have the best possible base plugins. Whenever you get a better part, switch it out immediately — no exceptions.
Upgrade Priority
When it comes to upgrading plugins, focus your materials on one tank:
- Blood Rose (Tank 1) — this should be your primary focus
- Wings Of Dawn (Tank 2) — only if your second squad is also strong and used in combat
- For most players, put all upgrade materials into your Blood Rose tank
Upgrade the Highest Tier First
Always upgrade the highest tier plugin you have. You will likely replace lower-tier parts with higher-tier ones as you progress. Once you get gold-orange pieces, put all your materials into those.
What to Do When Bored
Last Updated: 22 February 2026 at 12:40 GMT
Six activities for extra rewards while you wait for builds and research.
Finished looting for the day and waiting on buildings and research? Here are 6 things you can do for extra rewards:
- Survival Saga (Sunday–Tuesday) — diamonds, hero fragments and skill books. See the Survival Saga guide
- Hero Battlefield — found in the Caravan in your base. Refreshes every 2–3 days. Earns Glory Badges for the Glory Shop
- Exploration Levels — tap the chest in front of your HQ
- Newbie Exclusive Levels — red icon in your Radar. See the Easy Orange Fragments guide
- Trial Beacon Maps — check your inventory (if you still have any from early server)
- Dead Ops — found in the Caravan in your base (more beneficial at the start of the server)
Heroes
Last Updated: 22 February 2026 at 12:40 GMT
Everything you need to know about building squads, levelling heroes and equipping them.
Building Your Squads
You'll have 2 orange, 3 purple and 2 blue heroes from each faction. At max level, divide your formations by faction (e.g. 5 Blood Rose heroes in formation 1).
Until they're all max level, put your strongest 5 heroes in formation 1 and divide the rest across formations 2 and 3. Consider only using your strongest 1–2 formations in combat.
Hero Types
There are 3 types of heroes, indicated by a small icon near their name:
- Damagers — attack boost
- Defenders — defence boost
- Healers — heals your troops
Levelling Up
- Prioritise your main squad first — keep them at max level every time you level up your HQ
- Then move to your second squad, then third
- Within each squad: gold heroes first, then purple, then blue
Hero Equipment
Focus equipment on your main 5. All gold equipment should go on your main squad. Priority order:
- Weapons
- Helmets
- Boots
- Chestpieces
Hero Skills & Stars
As you level heroes, you unlock extra skills. Increasing star levels makes skills more powerful.
- Sophia — prioritise for construction boost
- Amelia — prioritise for research boost
On Hero Day, try to complete half-full stars before starting a new star on a different hero.
For Spenders
Everything above still applies, but you'll likely have extra gold heroes and possibly their Exclusive Equipment (special weapons). These are worth the investment — the special boosts directly affect your fighting stats. Power Cores make a huge difference, so make sure you get extra.
Heroes on City Wall
Last Updated: 22 February 2026 at 12:40 GMT
Make sure your wall defenders are up to date — or leave it empty.
Tap your City Wall → Defense to assign specific heroes to defend your city during attacks.
Many players assigned heroes early in the game and never updated them. Having blue heroes on your wall causes you to:
- Take more troop losses per fight
- Fill your hospital faster
- Once the hospital is full, troops will die until you heal and free up space
How to Get Stronger, Faster
Last Updated: 22 February 2026 at 12:40 GMT
Key tips across every area of the game to accelerate your growth.
Structures
- Focus on HQ and HQ requirements primarily
- Do not neglect your Wall or Villa
- As you approach a new troop tier, keep your Training Camps levelled up so you're not waiting on them after HQ is done
- Once you hit HQ 27, you can slow down and let other buildings catch up
- Always gather resources in advance
- Key buildings: HQ, Lab, Training Camps, Wall, Alliance Centre, Rally Square, Military Centre
Research
- Alliance Recognition is essential for maintaining growth, thanks to VS Duel rewards
- Non-badge tech trees are valuable for construction and research speedups
- Combat tech trees make the biggest difference to your power and overall strength
Heroes
- Focus on your main squad primarily — levels, stars, equipment, Power Cores
- Only move to your second squad once you're satisfied with your main, as it's the one you'll mainly use in combat
Troops
- Always train the highest possible troops
- Save any promoting for when your Military Centre is already full
- Match your Training Camp priority to your main squad's faction:
- Blood Rose → Assaulter Camp first
- Wings Of Dawn → Shooter Camp first
- Guard Of Order → Rider Camp first
Vehicle
- Get lucky with digs
- Kill plenty of boomers for blueprints
- Look for component boxes wherever you can — these make a big difference once your vehicle reaches level 100 on the Upgrade tab
Gifting Level
Last Updated: 22 February 2026 at 12:40 GMT
Send 10 roses a week for free orange fragments and EXP chests.
How to Find It
Tap your profile and look for your gift level near the centre of the screen. Tap the icon to the right of it.
Weekly Rewards
Reach 100 points (send just 10 roses per week) to receive:
- 6 orange fragments
- 3 purple EXP chests
This resets every Monday.
Levelling Up
Each time you level up your gift level, you also receive diamonds.
Season 2 Guide
Last Updated: 22 February 2026 at 12:40 GMT
Everything you need to know about Season 2 — Influence Points, new resources, buildings, heroes and the Glory War.
1. The Aim of the Season
A new mechanic: Influence Points (personal and alliance). The goal is to get both as high as possible. Points are gained by capturing resource tiles — higher level tiles grant more points.
Alliance rewards at the end of the season are based entirely on Influence Points. You also earn free badges and zent every 8 hours, scaling with your Influence Points.
2. New Resources
- Sandsoul — looks like a cactus
- Sapphire — looks like a big crystal in the ground
These tiles work differently: once captured, a tile is yours permanently until you give it up or someone removes you. To capture a tile, you fight zombies with a set Power level and Virus Resistance level (new mechanic).
Always replace low-level tiles with higher ones as you progress. Each level provides noticeably more resources and Influence Points. Mines Melee is also a fast way to get Sandsouls and Sapphires.
3. New Buildings
The alliance builds 3 Alliance Centres. Each provides an area where players can build personal season 2 buildings. The 2nd and 3rd unlock at certain alliance Influence Point thresholds.
Personal season 2 buildings and their boosts:
| Building | Boost |
|---|---|
| Virus Labs | Virus Resistance |
| Land Agency | Number of resource tiles you can hold |
| Military Fortress | Troop attack |
| Defensive Base | Troop defence |
| Strategic Barracks | Troops in your marches |
Virus Labs are the main priority. Keep Virus Lab and Land Agency at similar levels to keep up with rising upgrade costs. Always build new season 2 buildings as soon as they unlock, and rebuild them immediately if destroyed.
4. New Builder
For £0.99, you can buy 1 extra builder for the whole season, exclusively for season 2 buildings. Not required — your existing builders work too — but it prevents slowing down your regular building progress.
5. Season Strategy
- Occupy resource tiles
- Collect resources
- Upgrade buildings
- Remove low-level tiles
- Occupy new, higher-level tiles
- Repeat steps 2–5
6. Glory War
A new weekly war (Tuesdays). Alliances are paired up and must destroy the enemy's Alliance Centre 1 and surrounding season 2 buildings.
Points for: destroying the Alliance Centre, destroying buildings, damage dealt, and killing troops. Non-participating alliances can help or interfere but won't earn points.
7. Glory War Strategy
Defence
Defending is easier — all defeated troops go to hospital (reinforcing or TvT). Heal in batches. Reinforce both the Alliance Centre and surrounding buildings.
Preparation
- Place season 2 buildings in a big circle around the Alliance Centre (like Capital Clash grass defence)
- Alternatively, place Alliance Centres near map edges/corners to restrict attack directions
- Fill unowned Sandsoul/Sapphire tiles with buildings
Assault
- Destroy a line of enemy buildings to create a path to their Alliance Centre
- Attack from the side with the fewest buildings
- Destroyed buildings can't be replaced for 4 hours
- Attacking the Centre costs 5 fuel per attack and works like attacking a city
8. New Heroes
6 new heroes with exclusive weapons, providing damage and HP boosts for each troop type. These heroes will be available to everyone at the end of the season (same as Season 1 tickets).
9. For Spenders
The Season Battle Pass (£24.99) lasts the whole season and significantly accelerates season 2 building growth. This is the most impactful single purchase for the season.
Season 3 Guide
Last Updated: 12 March 2026 at 12:40 GMT
Welcome to the Everfrost Era — badges galore, new enemies, fishing, and a snowman to build.
1. Season Aim
Very similar to Season 2 — except instead of Influence Points, we will be collecting Glory Points. There will also be another 4-state leaderboard for us to compete in.
All game mechanics from Season 2 continue into Season 3, with the exception of tiles — you will be able to earn many, many badges this season, so make sure you take advantage of this.
2. Zombies & Boomers (Replaced)
Zombies and Boomers are now a thing of the past. They are replaced by:
| Season 2 | Season 3 |
|---|---|
| Zombies | Snow Leopards |
| Boomers | Frost Banes |
Both now go up to level 60 and your Virus Resistance is used to fight the higher levels, instead of tiles.
Killing each level rewards its own Glory Points, so it's key that you kill one of each level (one Leopard and one Bane) over the course of the season. Being involved in someone else's rally will count towards your rewards.
3. Buildings
Buildings remain largely the same, except for 2 key changes:
- Single Lab (Biolab) — you will only have 1 lab, and this is the only building through which you can increase your Virus Resistance.
- 4 Smart Greenhouses (5th available via Wartime Investment) — these passively produce one of the Season 3 resources. As you level them up, you earn higher amounts passively.
4. Resources
| Resource | How to Obtain |
|---|---|
| Frost Cores | Kill Snow Leopards and Frost Banes. You can only receive Frost Cores from the first 15–30 enemies killed per day. Focus on Banes first each day, as they give higher amounts. |
| Ice Blooms | Produced passively by your Smart Greenhouses over time. |
5. Strategy
You need to reach the level 60 Snow Leopards and Frost Banes as quickly as possible, for Glory Points and increased resource income.
- Biolab first — increase your Virus Resistance so you can fight and kill level 60s
- Smart Greenhouses — level these up for resource income
- Other buildings — focus on these afterwards
6. Special Events
Frozen Rescue (Monday–Wednesday weekly)
Cold Snaps randomly appear and frozen creatures spawn. Scout them to defrost them — more players scouting speeds up the process. Once thawed, claim rewards (limited per creature — fastest finger first!).
You can rescue up to 10 creatures per day. There are 4 types:
| Creature | Reward |
|---|---|
| Boars | Diamonds |
| Foxes | Orange Skill Books |
| Mammoths | Universal Equipment Fragments |
| Stags | Badges (300 per rescue — up to 9,000 badges per week!) |
Hunter Yeti (Daily)
A new NPC that roams the map. Significantly stronger than other NPCs — you'll need to work together to kill them. They give personal Glory Points, so everyone should participate with their alliance daily.
- Monday–Saturday: 2 Yetis per day
- Sunday: 5 Yetis — perfect for Peace Day
Killing a Yeti can also randomly spawn another NPC for bonus rewards.
Snowman Mania (Daily)
Collect snowballs and snowflakes by completing daily tasks to build your snowman up to level 20. This unlocks a base decoration that you keep after the season ends.
You can also clear snow layers off other alliance HQs after a blizzard to gain extra snowflakes.
Proliferation (Mid-Season onwards)
Starts around halfway into the season. Once active, you earn double Frost Cores from all Snow Leopards and Frost Banes for the rest of the season. This greatly boosts your building upgrade rate.
7. Cross-State Events
State Ruler and Glory Wars continue as they are.
Arctic Icepit (New PvP Event)
Alliances compete for control over Icepits by taking down the pit boss before any other alliance, or by dealing the most damage.
| Level | Boss | Day | Time |
|---|---|---|---|
| 1 | Frost Warden | Monday | 11:00 server time |
| 2 | Chiller Chief | Wednesday | 11:00 server time |
| 3 | Sovereign of Snow | Friday | 11:00 server time |
Each level is available once per week on its allotted day. The event lasts 1 hour. The first event will be in State 277; following events rotate to other states in the Season 3 group.
Fishing
Once an alliance controls a pit, players can fish in it to catch fish specific to that pit level. The controlling alliance has a higher chance of catching rare fish.
- Fill your Fishing Index for awesome rewards as you progress
- Gift duplicate fish to other players to help each other complete the Index
- Collecting Fishing Passes rewards the alliance with Red Packets containing 10,000 diamonds at certain milestones
Looting Opportunity
Any player from any of the 4 states who puts their HQ near the Icepits will be vulnerable to attack. This grants 3 extra looting opportunities per week on top of Enemy Buster.
8. Heroes
3 new heroes will be added in Season 3 — 1 for each faction. The new heroes work in tandem with the Season 2 heroes, so separating your squads by faction becomes even more beneficial.
9. Hero Swap
A brand new feature in Season 3. You can swap stars, skill levels, and hero level between 2 heroes of your choice (all 3 must be swapped together — you cannot pick and choose).
This is very handy for recycling materials spent on a hero you no longer use, transferring them to a new hero when you unlock or buy one.
10. Looking Ahead to Season 4
Season 3 can bring a large amount of badges and gold hero fragments if you participate regularly. You could potentially finish the season with up to 1 million badges (approximately 750,000 for free-to-play players).
Full Preparedness
Last Updated: 22 February 2026 at 12:40 GMT
A daily event with 6 rotating 4-hour competitions — easy rewards every single day.
How It Works
Full Preparedness runs daily, consisting of 6 × 4-hour competitions. The activities rotate through 5 categories that match the VS Duel days:
| Category | Difficulty | Strategy |
|---|---|---|
| Vehicle | Easy | Save Wrenches & Blueprints for VS Monday. Complete by killing boomers or zombies. |
| Structures | Medium | Save Construction speedups for VS Tuesday & Friday. Don't click completed buildings — save them for this category. |
| Tech | Hard | Save Research speedups for VS Wednesday. Time your research with this event if you can. |
| Heroes | Easiest | Save Recruitment Tickets for VS Thursday. Use Hero EXP to level up during this event. Complete this every day. |
| Troops | Easy–Medium | Save Training speedups for VS Friday. Time troops to finish during the 4-hour window. |
Rewards
- Diamonds
- Full Preparedness medals (unlock extra rewards — 18 medals = 2 orange fragments)
- Hero fragments
- Hero recruitment tickets
- Hero skill books
- Level 1 random component boxes (vehicle)
- Resources
- Speedups
Shields
Last Updated: 22 February 2026 at 12:40 GMT
Protect your resources every Saturday — shield up on Friday night.
Shield Costs
| Shield | Items Shop | Alliance Shop |
|---|---|---|
| 24-Hour Shield | 2,000 diamonds | 140,000 credits |
| 8-Hour Shield | 600 diamonds | 40,000 credits |
Why It Matters
- Not shielding puts a target on your back every Saturday
- It also draws enemy attention to the entire hive, putting other alliance members at risk
- The alliance will always try to defend players under attack, but there's only so much that can be done — especially when fewer players are online
Recommended Schedule
- Friday evening — activate a 24-hour shield before going offline
- Saturday evening — activate an 8-hour shield around the same time, to ensure full protection for the entire event
State Ruler
Last Updated: 22 February 2026 at 12:40 GMT
A 6-day points competition between states — the winner earns Capital Clash invasion rights on Saturday.
How It Works
State Ruler cycles roughly every 4 weeks — usually 2 back-to-back (sometimes 3), followed by 2 weeks without. Each competition runs 6 days (Sunday–Friday), earning daily points towards the weekly total.
The winning state earns invasion rights on day 7 (Saturday) during Capital Clash, where they attempt to conquer the other state's Capital. Conquering it grants benefits to everyone in the winning state.
Scoring Categories
| Category | How Points Are Earned |
|---|---|
| Winning VS Duels | Every alliance scores points when they win their VS Duel on any given day |
| MVP in VS Duels | The player with the most points in a single VS Duel day earns points for the state |
| Full Preparedness | Every player who comes 1st in their daily group earns points for the state |
| Arena Champion | The player who ends the day in 1st place in Peak Arena earns points |
| Plundering Enemy Trucks | Every plundered truck from the target enemy state earns points |
| Furylord Total Damage | The state that deals the most total Furylord damage in a day wins points |
| Furylord Top Player | The player who deals the most Furylord damage in a single day earns points |
Troop Dumping List
Last Updated: 22 February 2026 at 12:40 GMT
Full on troops? Attack a volunteer from this server-wide list to free up space for training points.
Why Dump Troops?
If your troops are full, you'll miss out on points in both Full Preparedness and the VS Duel. To avoid this, attack a volunteer from the list below to lose some troops and make room for training.
Volunteer List
| Alliance | Volunteers |
|---|---|
| AC1D | CreatureX, Miro Balance, Quikliest, Shoopdizzle, Sqibble |
| BcEm | Bzzool, DVGAD, Jen99, Optio, Redwolf69, Topher0915 |
| COB | Biffy7, In Utero |
| EMBR | Bexuality, Big Mike C, Blacky69, bla4e, -Chinook-, DC Platinum, Grand Loup, -instabiker-, IT The Clown, Maernus, Penguiin, Ryderr, TheRealDreads, Trac, triplexstar, Whitehouse84, Wh1ttsy |
| SA01 | BroKenArrOw, Calabri, Cløwn, Crixxxus, Deadpool x, Dirtymojo, EmmyCaRe, EOD Spartan Seb, Finzee, John Nightreign, MAXIEE, RexKramer, Såbretøøth, Sonitima, TigroV, W h i z t l e, Wooglin, Xx FUDGE xX |
| SA02 | ScoobySnacks, Don Bubi, Gotti Zeus, NemesiS18, Mminn, Catalyst, DAP53 |
| SA03 | El Papacito, ghouluk, Mielpop Trump, Nini69, [No name], Paddy69 |
| Tr1P | Alexcove69, Mo-nkey91, Ollx96, Samica |
Everyone on this list has agreed to be attacked by anyone in State 277 at any time — no need to message them first.
Rules
- Sunday–Friday only — NOT Saturdays!
- Not during Glory War events!
- Weakest squads only
- Only hit HQs that are higher level than yours, where possible
- Share the love — don't always hit the same player
If anyone on the list has quit the game, please let Dreads know.
Tactical Plugin Raiders
Last Updated: 22 February 2026 at 12:40 GMT
Join higher-level raider rallies to fast-track your plugin progression.
How Raider Challenges Work
There is a tab with a list of challenges. As you progress down the list, you unlock higher-level raiders that you can start yourself.
However, all players advance at different rates — some unlock higher-level rallies sooner than others.
The Key Benefit
Even if you haven't unlocked a high-level raider yourself, you can still join rallies started by other players who have. By joining, you receive the higher-level rewards, which helps you advance faster in two ways:
- Better plugins for your tanks
- Faster progress through your own challenge list
Events & Schedule
Last Updated: 22 February 2026 at 12:40 GMT
Weekly event schedule and rotating event times.
Fixed Weekly Schedule
These events happen on the same day every week and align with the VS Duel:
| Day | Event |
|---|---|
| Monday | Vehicle Upgrade Day |
| Tuesday | Building Day |
| Wednesday | Research Day |
| Thursday | Hero Day |
| Friday | Troop Training, Building & Research Day |
| Saturday | Kill Event (SHIELDS!) |
| Sunday | Survival Saga Zombies |
Rotating Events
These events change times on a cycle. All times are in server time:
| Event | Frequency | Times | Day |
|---|---|---|---|
| Canyon Clash | Once/week | 18:00 one week, 23:00 the next (fortnightly cycle) | Fridays |
| Tyrant | Twice/week | Once at midnight (reset), once at 18:00 (weekly cycle) | 2nd Tyrant always before end of Thursdays (Power Cores) |
| Zombie Siege | Once/week | Midnight one week, 18:00 the next (fortnightly cycle) | Always before end of Mondays (Wrenches) |
Components
Last Updated: 22 February 2026 at 12:40 GMT
A new vehicle upgrade system with 6 slots for unique combat boosts.
Where to Find It
There is a new Components tab in your Modification Garage (where you use wrenches and blueprints).
How It Works
- You have 6 slots for different components
- Each offers unique boosts in a specific category: siege assault, siege defence or in-field, combined with either attack or defence
- Components level up as you gain duplicates — combine them using the Mass Synthesis button
Getting Components
- Random Component Boxes from high-level trucks (random drop)
- Buy 5 per week from the Glory Shop
Fast Travel to Digs
Last Updated: 22 February 2026 at 12:40 GMT
Use the reinforcement speed trick to reach digs faster.
The Trick
- Do NOT march directly from your HQ to the dig
- Instead, send your march to another player's HQ that is as close as possible to the dig
- Then march from that 2nd HQ to the dig
Reinforcing a nearby HQ first grants a speed boost, cutting down the time everyone has to wait.
Moving Troops
Last Updated: 22 February 2026 at 12:40 GMT
Three ways to move your troops around the map.
Method 1 — Tap & March
Tap on a tile and press March, select your squad and send. On buildings or other tanks, the option will say Attack instead.
Method 2 — Drag & Drop (In-Field)
Once your tank is already out in the field, hold your finger on the tank, drag it to where you want to send it, and release. This works well in open areas.
Method 3 — Hero Faces (Recommended)
On the right side of your screen, each hero face represents a squad. Hold your finger on a face and drag-and-drop to the target location.
Discord
Join the Last Z Discord server to coordinate with alliance members, get real-time updates, and chat with the team.
This is where we organise events, share strategies, and stay connected outside the game.
Join Last Z DiscordAlliance Feedback
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